
Pokemon and Other Fads -- Asian Trends and their Global Impact
By: Jennifer L. Crow
(Duck adopted at the GeoCities Adoption Agency -- link located at bottom of the page.)

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I. Identification1. The Issue
The idea is to look at current trends in Asia concentrating primarily on those in China and Japan and to analyze their potentential for success in the international market place.
We will examine whether, these trends are merely a regional phenomenon or if they have global impact and global implications. We will address the possibility of trends being "Orientalized"
when they spread from Asia throughout the globe. We will specifically look at the case of Pokemon (Pocket Monsters)and their global impact. Lastly, we shall look at the impact trends have on culture, development and civil society. This theme can be examined from many aspects, for example by looking at issues such as psychological impact, financial impact, and marketing and trade issues, which are addressed below.
2. Description
Pokemania sometimes leads to tragic endings. In the United States, cards and paraphanelia sometimes spark outbreaks of crime and violence. Some people have become violent int their attempt to get a hold of Pokemon trading cards. Many children across the country (primarily between the ages of 9-15) have been beaten up on the playground for their cards or have ben caught in toy stores trying to shop lift them. Even the adults have gotten ugly, over the urge to collect Pokemon; "a North Carolina man was charged with assault for punching a Burger King cashier after he did not get a Pokemon toy with his meal." Opponents to Pokemon cards say that not only promotes violence but is also a form of gambling (i.e. the cards are traded) and should be banned.(Cox, Meki. See link below). Since the erruption of these incidents, schools across the country have banned Pokemon games and trading cards. As card packages sell for around $3 but a rare card could be resold for prices as high as $50-100. The toy isn't really the problem though. For example, the violence level in the videos, movies, and video game is minimal by todays standard. Although Pokemon get into epic battles, pokemon never dies the defeated creature merely faint for awhile only to be revived later. This erruption of violence does not exude the jolly Pokemon spirit. In the majority of the videos, Pokemon actually promotes friendship and social interaction. "American Children have embraced Pokemon because of the social interactivity the characters induce -- it's something they can relate to." ("Pokemon Phenomenon Grows at Rapid Pace, Business Week Link below). The problem emerges when parents either overly support a child's obsession for a fad (ie. give in to the standard "I want it" tantrum)or fail to spend enough quality time with a child to teach the importance of sharing and other cultural values.
Can Pokemon be bad for your health?
In 1997 during a televised broadcast of "Pokemon" in Japan close to 600 people predominantly between the ages of 2-20 in the greater Tokyo
area suffered sezure like attacks after viewing an epesode where a child and monster worked together to flee a computer. The scene in question showed a scene in which the characters saw an explosion and pikachu's eyes flashing in a strobe like fashion. Since then, that particular episode has been pulled from the market. Doctors believe that there will be no lasting side affects and that the fits were a fluke triggered by excess optic simulation. They concluded tat when watched in moderation, Pokemon poses minimal health risks.("Cartoon triggers Seizures in Japan, Nearly 600 people taken to hospital" link found at bottom of the page.)
Fads such as Pokemon are little effected by world economic trends. During the Asian Economic Crisis, Pokemon were popular figures for their cute appearance and affordable prices. The key to a sucessful fad, is to place the price range within the average citizen's budget. For first world countries, Pokemon achieves this. The playing cards can be purchased for about $3 and a video game is priced at under $50. Pokemon is controlled solely by Nintendo and its subsidaries and has become a multi-billion dollar business. Pokemon arrived in the U.S. in September of 1998 and by February 1999, Pokemon was a sell out. Trading cards were sold faster than they could be printed. Pokemon has generated over $5 billion dollars in revenue and American toy companies are paying for the right to market the toys. It was reported that "Hasbro paid $325 million to market the toys." (Chua-Eoan, see link below).
Pokemon has been expertly marketed. The design of the game promotes greed and competition to collect all 150+ characters. "The more Pokemon you have, the greater power you possess (the slogan is GOTTA CATCH 'EM ALL)."(Chua-Eoan, see link below). Such a design allows for the introduction of new characters and the need to spend more to collect all of the little monsters. In analyzing the issues of pirating and dumping, I could find no dumping involved. However, there were examples of pirating. For instance, "a six-year-old logged on to a Pokemon website and printed counterfeit copies of the cards to trade with gullible classmates." (Chua-Eoan, see link below). The Pokemon television program was the key marketing ploy in Japan and was brought over to the U.S. Additionally, the internet serves as another virtually free marketing source. In addition to official web sites, there are hundreds of personal web pages and chat rooms about about the little monsters. One can buy virtually all Pokemon products over the internet, and at auction sites such as E-bay,one can find the more valuable cards up for sale to the highest bidder.
Pokemon has limited impact on global sweatshops as the majority of its products are manufactured within Japan or within Nintendo subsidiaries located within first world locales such as the U.S. and Europe. New policies with the WTO and WIPO with stricter policies against dumping and counterfeiting have made it easier for products such as Pokemon to succeed in the global environment. However, enforcement of the rules against dumping and pirating varies by country. This raises the key concern of China's entry into the WTO. China's entry into the WTO would grant it most favored nation status by other WTO members. This would open markets to Chinese products but also raises enforcement concerns in regards to pirating. China currently has a reputation for being lax and ineffective in its crackdowns against pirating. In regard to Pokemon, there has been relatively no dumping and pirating has been limited to primarily amateur attempts at forging trading cards and plush toys. Next, one finds that Pokemon has little direct impact on the environment. Pokemon however, has an indirect impact on the environment by its marketing of mass overconsumption. If this trend of overconsumption continues it could lead to detrimental effects on the environment. Lastly, there is little resistance to Pokemon products. Although opponents of Pokemon decry that it promotes violence, there have been virtually no protests or boycotts of the products and these protestations go predominantly unheard.
(Image courtesy of RW51 at Anigifts -A link can be found at the bottom of the page.)
II. Legal ClustersTable of Database Links for Aforementioned Organizations
| Organization | Web Address |
| WTO disputes | http://www.wto.org/wto/about/agmnts0.htm |
| Intellectual Property Rights | |
| WTO TRIPS | http://www.wto.org/intellect/intellec.htm |
| World Intellectual Property Organization (WIPO) | http://www.wipo.org/ |
| WTO Trade Fascilitation | http://www.wto.org/wto/goods/trad.htm |
| Asian Development Bank | http://www.apecsec.org.sg |
| APEC Exchange on Toy Safety | http://www.apecsec.org.sg/scsc/scsc-toy.html |
| APEC Tariff Database | http://www.apectariff.org/ |
| US APEC Relations | http://www.uninfo.state.gov/regional/ea/apec |
| Ministry of International Trade and Industry, Japan (MITI) | http://www.miti.go.jp/ |
III. Geographic
Clustersa. Geographic Domain: Primarily Asia (Japan) and rapidly spreading to other Westernized countries.
b. Geographic Site: Pokemon started as a Japanese trend and has now errupted into a global trend with and especially heavy impact in the United States.
c. Geographic Impact: It has global marketing possibilities. Pokemon has greatly impacted Japan and the U.S.A.
IV. Trade
Clustersa. Directly Related to Product: Yes, toys are directly related to the product.
b. Indirectly Related to Product: No.
c. Not Related to Product: No.
d. Related to Process: Yes, culture is related to the product.
Name: Pocket Monsters / Pokemon
"Cartoon triggers seizures in Japan - Nearly 600 people taken to hospital" Minneapolis Star Tribune 17 December 1997. Web page found URL: http://http://www.elibrary.com/id/238...94@library_j&dtype=0-0&dinst=0
(Image courteousy of Lisa Konrad who can be reached at: arthouse:nscot.demon.co.uk)
15. Trade Product Identification:
Toys
16. Economic Data
Pokemon is a multi-billion dollar industry that is comprised of gameboy products, television show, a movie,merchandise and promotional good.
17. Impact of Trade Restriction:
The imact of trade restrictions is difficult to fully access, however, as Pokemon continues to generate billions of dollars in sales, one could assume that the impact of trade restrictions were not a significant variant.
18. Industry Sector:
Entertainment-- Pokemon serves as a multi-media form of entertainment. Initially Pokemon was created by Satoshi Tajir and licensed by Nintendo to serve as a game booster to Nintendo Gameboy. Shortly there after Nintendo marketed Pokemon the tv show and trading cards. Now one may find pokemon's face on virtually every faucet of product. There are trading cards, plush toys, board games,telephones, Pokemon the movie to name a few. For classification purposes we shall view it as a toy or as entertainment.
19. Exporters and Importers:
Japan and the USA.
The primary exporter of Pokemon is Nintendo corporation of Japan whereas the primary importer of Pokemon would be the United States and regional Nintendo headquarters. It should also be noted that Pokemon has great popularity in its domestic market in Japan. In the US, Burger King is currently using Pokemon as a promotional device. General Mills has created a candy in its honor and Quaker Cereal is offering Pokemon cameras and other goods with UPC emblems. The US currently has a trade deficit with Japan. If one were to look at the statistics based on the intelligence of the US International Trade Comission, one would note the following:
Trade Balance
Type
1999 (in millions)
2000 (in millions)
1999-2000
Exports
4,629
4,725
-----
% Change
-----
-----
2.09%
Imports
9,289.2
10,302.3
------
% Change
------
-----
10.91%
Trade Balance
4,659.9
5,576.3
------
(Table information based on information found at the US International Trade Commission Web Page-see citations below for link)
If we continue to look at the date based on the International Trade Commission we will note that the two key tariffs effect the import/export of Pokemon products.
(US International Trade Commission)
(US International Trade Commission)
Nintendo, Corp. of Japan is both the key importer and exporter of Pokemon products. Nintendo claims it was able to take the North American market in less than 9 months. During which time the Pokemon Red/Blue game versions sold over 20 million copies. the parent company is able to skirt potential import/export problems through its eight subsidiaries: Nintendo of America Inc., Nintendo Australia Pty Ltd., Nintendo of Canada Ltd. , Nintendo of Espana SA, Nintendo of Europe GmbH, Nintendo of France S.A.R.L., Nintendo Hong Kong Limited, and Nintendo of Netherlands. (Nintendo Corp. Web Page)
Over the past year through these subsidiaries Nintendo has sold:
Games
Hardware
Software
Nintendo 64
24.10 million
127.14 million
Gameboy
79.33 million
312.08 million
Super NES
48.98 million
378.56 million
(Nintendo Corp. Web Page)
Nintendo also does a great deal of business by licensing out its products. It currently is licensed to approximately 70 different firms which include: Acclaim Entertainment, Bandai America Inc./Shinsei, BMG Entertainment, Disney Interactive Fox Interactive, GTE Interactive Media, Sharp Electronics Corps., Sun Corporation of America, Viacom New Media, and Virgin Interactive Entertainment, Inc. These companies assist primarily in two ways: in product/software design and in distribution.
V. Environment
Clusters20. Environmental Problem Type:
Culture --The primary impact Pokemon has on the environment is in regards to culture. Pokemon at simultaneously promotes friendship, the monsters are often coming to the aid of Pokemon trainers, yet it also promotes greed. Pokemon indirectly influences culture as it promotes excessive consumption of the goods. Many opponents to the game fear that it is often used to serve as a serogate parent, where children are plugged into their Pokemon videos and Pokemon games which promote fighting and don't teach children values. Fads are seen as having a some what negative impact on the cultural environment, as they have the tendency to promote greed and excessive consumption.
21. Name, Type, and Diversity of Species
22. Resource Impact and Effect:
Medium and Product.
23. Urgency and Lifetime:
The life of a trend item is ususally estimated at 5 years or less. Pokemon was first introduced to the US in September 1998. Two years later, its popularity is still very strong in the US market. It will easily reach the five year mark and who knows, perhaps Pokemon will become classical figures like Bugs Bunny and Mickey Mouse. Pokemon has a greater audience than the 4-11 age bracket it as originally targeted for. Adults have been caught up in the craze and have begun to collect the little monsters. On the homefront, Pokemon continues to be popular in Japan but has become a familiar cartoon figure and is no longer on the cutting edge of fashion. ("Pokemon Phenomenon Grows at Rapid Pace" Business Wire See link below.)
24. Substitutes:
New trends from Japan that may soon impact the US market would include Play Station (the most advanced video game player), Kickboards (a combination skateboard and scooter), Morning Musume (a new J-Pop band) and Tarepanda (a panda plush toy who could vie with beanie babies in cuteness contest.) Tarepanda has already begun to infiltrate US markets and who knows what the next big trend will be. For an updated list of Japanese trends check out the What's Cool in Japan Web page. Located at URL: http://www.jinjapan.org/kidsweb/cool.html
VI. Other
Factors25. Culture:
Popular
26. Trans-Boundary Issues:
None.
27. Rights:
The Pokemon trademark and image is currently owned by Nintendo corporation.
28. Relevant Literature
Chua-Eoan, Howard and Tim Larimer with reporting by Lisa McLaughlin/New York and Sachiko Sakimaki and Hiroko Tash. "The Arts/Arts: Beware of the Poke Mania Can such cute critters be bad influences? How one misfit's quest turned into a global bonanza." Time.(22 November 1999) p 80+. Located at URL: http://www.elibrary.com/id/238...
Cox, Meki. "Pokemon Creates Crime Wave." AP Online 11 December 1999. Located at URL: http://www.elibrary.com/id/238...94@library_p&dtype=0~0&dinst=0
Deol, Peter."Nintendo: The Real Story (Part III)" Nintendo Dorks Web Page. Located at URL: http://www.nintendorks.com/specials/history/part3.shtml
Hunker, Paula Gray. "Gotta have it: Parents feel pressure to buy when faced with latest toy." The Washington Times (11 January 2000) p E1.
Konrad, Lisa. "Caterpillar Image." Art House The artist can be reached at arthouse@nscot.demon.co.uk and the image is located at URL: http://www.animation.arthouse.org/mand.htm
Maeder, Jay. "The Sun Also Rises." US News Located at URL: http://www.usnews.com/usnews/issue/971201/1out1.htm
Nintendo Corporation Web Page. Located at URL: http://www.nintendo.com/corp/annual99/business.htm
"Pokemon Creates Crime Wave" AP Online. 11 December 1999. Located at URL:http://www.elibrary.com.id/238...94@library_p&dtype=0-0&dist=0
"Pokemon Phenomenon grows At Rapid Pace." Business Wire. 21 July 1999. Located at URL: http://www.elibrary.com/id/238...813@library_n&dtype0-o&dist=0
"Pokemon Trading Card game a Moster Success; Store Selling Out of Product within Hours of Restocking on Shelves. 2 February 1999. http://www.elibrary.com/id/238...68@library_m&dtype=0-o&dist=0
Real Japan Web Page. Located at URL: http://www.neo.tokyo.com/realjapan
RW51. "Anigifs by RW51." Located at URL: http://dataweb.usitc.gov.scripts/Regions.asp
What's Cool in Japan Web page. Located at URL: http://www.jinjapan.org/kidsweb/cool.html
"What would Godzilla Say." Washington Post Online Located at URL: http://washingtonpost.com/wp-srv/national/feed/a49427-2000feb14.htm