The promise and potential of computer games and simulations in politics, learning, business, health, and other areas beyond entertainment has been widely celebrated in academic and industrial circles. But, despite considerable interest and even substantial investment, videogames have not become an influential medium. Professor Ian Bogost, Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC, offers a perspective on the uses of games in areas like public policy and education. His talk is based on his research and design practice on persuasive games, a set of activities that includes good old-fashioned critical theory, commercial practice, and computer scientific system building research.
- CAS Dean's Office
- American University Museum at the Katzen Arts Center
- School of Communication
- Mimi Fittig
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