Have you ever wondered why optical illusions fool us?
Did you know that your fingers can control sound and movement on a computer screen?
Do projects involving robots and interactive media intrigue you?
CAPRI is a hub for perception, science, innovation, discovery, and application.
CAPRI's overarching goal is to be a highly visible presence featuring American University as a site for faculty and students to blend scientific research, art, and experimental technology.
The College of Arts and Sciences launched CAPRI to investigate these areas and also explore computational technology and human perception research.
Launched in 2014, CAPRI is a place where scientific research, art, and experimental technology meet. AU's faculty members are prominent in these fields, and CAPRI opens additional options for faculty to collaborate with like-minded innovators.
Developments in interactive technology are changing the world. CAPRI is dedicated to the proposition that developments in interactive technology over the next 30 years will change the world as much as the Internet has shaped the last 30 years.
CAPRI will use interactive technology in future projects and endeavors. Faculty members will create new virtual experiences in multi-media art, scientific research, and advanced data representation. CAPRI will also use demonstrations as catalysts for creative thinking. Demonstrations and interactive displays allow people to better understand the initial research questions and approach them from new vantage points.
CAPRI will use demonstrations as a way to drive the research process.
During the 2016-17 academic yrar, the university's state-of-the-art Don Myers Technology and Innovation Center will become home to CAPRI and also the Departments of Computer Science, Physics, and Mathematics and Statistics, and the new program in game design, offered jointly with the School of Communication. The new building offers a unique opportunity to create a space for showcasing innovative demonstrations from AU faculty.
CAPRI will be a place for innovating technical solutions for real-world applications in a range of industries. For example, conducting research related to basic and applied scientific questions, education, museums, performing arts, athletics, and assistive technologies for the partially disabled.
Many AU initiatives would benefit from the image sciences, data representation, and media manipulation tools featured at CAPRI. For instance, goals in neuroscience, gaming, big data, and geographic information systems (GIS) are synergistic with the goals of CAPRI. Collaborations across the university are planned for future research projects and initiatives.
CAPRI is an incubator for novel software and interface development for digital musical instrument design, medical testing, assistive technologies, improved training procedures, and educational tools. This will be fostered by a technologist studio atmosphere where CAPRI members create and work in a collaborative environment.