CTRL

Mobile Learning

Mobile Learning @ AU

Mobile Learning Projects


Experiment with mobile devices in your teaching

Do you want to explore ways to incorporate your own or students' mobile devices (e.g., smartphones, tablets, or laptops) into your teaching? This is your opportunity, you can now submit a Mobile Learning Project proposal for the AY 2014-2015.

Mobile Learning Projects

Your project can take any shape or form, and you can request reimbursement for app or software license purchases or other related expenses. CTRL will provide instructional design and help develop a strategy to incorporate and assess your Mobile Learning Project. Past projects included screen-sharing mobile accessories, crafting mobile-friendly survey tools, restructuring course syllabi to include mobile technologies, or use of social media to extend coursework beyond the classroom experience.

How to apply

When you plan your project, please consider some of the Mobile Learning Principles developed by the Mobile Learning Task Force: e.g. to facilitate engagement, interactivity, collaboration, and other learning opportunities in and out of scheduled courses and develop opportunities to use mobile learning tools, regardless of course format. (See all the principles below).

You are encouraged to consult with Lucas Regner, Coordinator of Faculty Technology Initiatives at CTRL, before submitting your application.he Mobile Learning Task Force will review proposals before September 30th, 2014. YOU MAY APPLY USING THIS FORM:

https://docs.google.com/forms/d/1kH2w84bwwH76WL_Yipr49aQK-b7LCvNhUdXyRr4Zlcw/viewform?usp=send_form

You need the following to complete the application:

  • Name(s) of participating Faculty Member(s)
  • Project Description (200-300 words)
  • Project Budget
  • Names of course(s) and approximate number of students

 

Background

A Mobile Learning Task Force (with faculty, CTRL, OIT, the Library, and UCM representatives) worked over the past year with faculty and students to explore mobile learning opportunities at American University. The task force met intensively for two days in June 2013 and mapped out core principles for a mobile learning strategy based on what was learned from colleagues at AU and at other universities. These principles are: 

  • Facilitate engagement, interactivity, collaboration, and other learning opportunities in and out of scheduled courses. 
  • Ensure the technology is accessible, operational, and powered on campus. 
  • Provide training opportunities for both students and faculty. 
  • Tailor specific technologies and techniques for particular educational purposes (e.g., instant student feedback during a class, collaborative writing, research presentations). 
  • Enable students to incorporate their personal mobile technologies into their university education. 
  • Address the challenge of student temptation to use mobile devices in class for personal uses. 
  • Develop opportunities for all faculty to use mobile learning tools, regardless of course format (e.g., face-to-face, hybrid, online) or personal teaching style. 

The primary goals of the mobile learning initiative are expanding student learning opportunities, enhancing student interaction and engagement, and building learning communities through use of mobile digital tools. By "learning communities" we mean collaborative work occurring anywhere in the educational process, including preparing for class, during class, and in subsequent external activities.

Here are a few samples how mobile learning tools could be used:
  • Engagement (e.g., social media comments/likes/shares) 
  • Interaction and collaboration (e.g., Google Hangout for group meetings) 
  • Building and sharing content resources (e.g., collaboratively-built eText) 
  • Organization tools (e.g., calendars, schedules, reminders) 
  • Drill apps (e.g., mobile flashcards for math, science, foreign language) 
  • Bringing the outside world into the course (e.g., Twitter feeds, Instagram) 
  • Work done outside the classroom (e.g., field work using mobile technologies) 
  • Making use of Washington as a resource (e.g., augmented reality)
  • In-lecture assessment (e.g., Poll Everywhere or Hotseat) 
  • Projects that highlight AU's educational uniqueness 
  • Virtual office hours (e.g., synchronous chats through Skype, Google, Piazza)