In the core curriculum, the average student completes:
- Game Prototyping
- 400+ hours of tools like Processing, GameSalad, Twine, Construct 2.
- 270 hours of building 3D games and creating playable experiences in a production level game engine.
- Game Production Methodology
- 200+ hours of iterative design, user testing, press kit creation.
- Adobe Suite
- 180+ hours including significant Photoshop, with access and elective exposure to InDesign, Illustrator, etc.
- Game Design Methodology
- 150+ hours of personas, user stories, wireframing.
- Project Collaboration and Coordination Tools
- 100+ hours including Slack, git, Google Docs.
- Programming for Games
- 45 hours of C#
- Mobile and augmented reality tools
- 1-2 courses possible including storytelling tools like ARIS, museum exhibit systems with Raspberry Pi, smart city sensor systems (RFID, GPS, sound triggers, etc.)
- Bonus Platforms
- You’ll be exposed to an exceptionally broad range of custom platforms, from Twine to Twilio (cloud-based telephony), from LAMP to Google Analytics, survey systems like Qualtrics and more!
Joyce Rice, SOC/MA '16
Games embrace ambiguity and create safe spaces to take risks.
Through studying play, as well as games, Joyce Rice has had the opportunity to look closer at why certain activities engage us, make us think and inspire creativity.
As a fellow with the JoLT project, Joyce worked in partnership with WAMU 88.5 on Commuter Challenge, a game created to inspire empathy for commuters in Washington, DC at the mercy of Metro. She also presented at the Game Developers Conference in 2016.
The AU Game Lab has a 4 to 1 Student-Faculty ratio
50 percent of Game Design students work with corporate, NGO and government partners
There is no typical Game Lab student! Students bring their unique backgrounds and passions to the program, having addressed diverse topics such as mental health, social justice, journalism, politics, money management, and advertising. The program can lend itself to your particular area of interest.
You do not need to have a background in coding to become a Game Lab student, just a love for games and the desire to learn.
The Certificate in Game Design is a shorter program, typically attainable in only one year and offering a more flexible class schedule for the working professional. The MA program is a full- or part-time, two year Master's program offering students a robust foundation for pursuing a career in game design or development.