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Schedule of Classes Search Results


CSC-280
Intro to Computer Science I
CLOSED
001
04.00
Greene,D
Books
MTH
11:20AM
12:35PM
TBA
TBA
08/29/16
12/19/16
W
11:20AM
12:35PM
TBA
TBA
08/29/16
12/19/16
WAIT-1
002
04.00
Ford,A
Books
MTH
11:20AM
12:35PM
TBA
TBA
08/29/16
12/19/16
W
11:20AM
12:35PM
TBA
TBA
08/29/16
12/19/16
OPEN
003
04.00
Greene,D
Books
TF
12:55PM
02:10PM
TBA
TBA
08/29/16
12/19/16
W
12:55PM
02:10PM
TBA
TBA
08/29/16
12/19/16
OPEN
004
04.00
Dietz,D
Books
MTH
02:30PM
03:45PM
TBA
TBA
08/29/16
12/19/16
W
02:30PM
03:45PM
TBA
TBA
08/29/16
12/19/16
CSC-281
Intro to Computer Science II
Prerequisite: CSC-280.
OPEN
001
03.00
Knapp,A
Books
MTH
04:05PM
05:20PM
TBA
TBA
08/29/16
12/19/16
OPEN
002
03.00
Owrang Ojaboni,M
Books
TF
11:20AM
12:35PM
TBA
TBA
08/29/16
12/19/16
CSC-310
Intro to Geographic Info Systs
WAIT-4
001
03.00
Ford,A
Books
T
05:30PM
08:00PM
TBA
TBA
08/29/16
12/19/16
CSC-330
Organization of Computer Syst
Prerequisite: CSC-280.
OPEN
001
04.00
Aldenderfer,K
Books
MTH
02:30PM
03:45PM
TBA
TBA
08/29/16
12/19/16
W
02:30PM
03:45PM
TBA
TBA
08/29/16
12/19/16
CLOSED
002
04.00
Aldenderfer,K; DiGregorio,A
Books
MTH
02:30PM
03:45PM
TBA
TBA
08/29/16
12/19/16
W
04:05PM
05:20PM
TBA
TBA
08/29/16
12/19/16
OPEN
003
04.00
Aldenderfer,K; DiGregorio,A
Books
MTH
02:30PM
03:45PM
TBA
TBA
08/29/16
12/19/16
W
05:30PM
06:45PM
TBA
TBA
08/29/16
12/19/16
CSC-350
Intro to Discrete Structures
Prerequisite: CSC-280 and MATH-150, MATH-151, or MATH-155.
OPEN
001
03.00
Greene,D
Books
MTH
05:30PM
06:45PM
TBA
TBA
08/29/16
12/19/16
CSC-490
Independent Study Project
Permission: instructor and department chair.
CLOSED
001
Create & Mine Social Media Com
01.00-06.00
Owrang Ojaboni,M
Books
CLOSED
002
Computational Narrative
01.00-06.00
McCoy,J
Books
CSC-491
Internship
Permission: instructor and department chair.
OPEN
001
01.00-06.00
Owrang Ojaboni,M
Books
CSC-493
Computer Science Capstone Proj
Prerequisite: CSC-280, CSC-281, and one other CSC course at the 300-level or above.
OPEN
001
03.00
Owrang Ojaboni,M
Books
W
11:20AM
02:10PM
TBA
TBA
08/29/16
12/19/16
CSC-496
Selected Topics: Non-Recurring
OPEN
001
Intro to 3D Static Modeling
03.00
Totten,C
Books
TH
05:30PM
08:00PM
TBA
TBA
08/29/16
12/19/16
Introduction to 3D Static Modeling (3) Students create 3D graphics environments and objects and practice specific techniques for contemporary digital art making. Work is integrated into graphic presentations such as posters, videos, and interactive environments. Students are exposed to a variety of 3D tools and develop the ability to identify software solutions that best meet needs. Grading: A-F only. Meets with GAME-672-001 and CSC-696-001.
(Meets with GAME 672 001 CSC 696 001)
CSC-520
Algorithms and Data Structures
Prerequisite: CSC-281.
OPEN
001
03.00
Owrang Ojaboni,M
Books
TF
04:05PM
05:20PM
TBA
TBA
08/29/16
12/19/16
CSC-546
Intro to Computer Networks
OPEN
001
03.00
Ford,A
Books
MTH
04:05PM
05:20PM
TBA
TBA
08/29/16
12/19/16
CSC-568
Artificial Intelligence
Prerequisite: CSC-280.
OPEN
001
03.00
McCoy,J
Books
TF
12:55PM
02:10PM
TBA
TBA
08/29/16
12/19/16
CSC-589
Topics in Computer Science
CANCELLED
001
Intro to Computer Vision
03.00
Xiao,B
Books
MTH
11:20AM
12:35PM
TBA
TBA
CANCELLED
Introduction to Computer Vision (3) Humans effortlessly recognize objects and places and form opinions of them from visual inputs. However, it is very difficult for a computer algorithm to extract useful content from images and videos. Computer vision has wide-ranging applications such as gesture capture (Kinect), face recognition in cameras, image-based search (Google), autonomous vehicles (Google car), biometrics using retinal image, medical imaging (image-guided surgery), and surveillance analysis. This course is an introduction to current algorithms used in computer vision and computational photography. Topics include image statistics, image processing, color vision, texture synthesis, image warping, motion tracking, automatic image editing, object and scene recognition, 3D reconstruction, face detection, and image databases. Students learn state-of-the art mathematical tools in computer vision and also gain hands-on experience in image manipulation. Simple machine learning algorithms are also introduced. Working models of computer vision are demoed in class and homework includes programming exercises in MATLAB or Python. The course requires basic programming skills and interest in solving simple math. Recommendation: CSC-280 and MATH-221.
OPEN
002
Intro to Machine Learning
03.00
Japkowicz,N
Books
MTH
11:20AM
12:35PM
TBA
TBA
08/29/16
12/19/16
Introduction to Machine Learning (3) Data science, data analytics, and mining big data are terms used to describe the process of analyzing data sets in order to extract useful information from them. The tools necessary to carry out this kind of analysis come from a discipline known as machine learning. This course offers a broad introduction to the fascinating principles and paradigms underlying machine learning including the presentation of its main approaches and a discussion of its major theoretical issues. Students learn the inner workings of different kinds of classical supervised machine learning algorithms. Unsupervised paradigms are also covered, along with discussions of the new challenges faced by traditional machine learning methods. Students gain experience using machine learning tools and assessing their worth and limitations; are exposed to a practical case study in which they come up with solutions for dealing with a real world data analysis problem; and are initiated in the research process through the reading of research articles and the formulation and answering of research questions. Prerequisite: CSC-280, MATH-221, and STAT-202. Recommendation: basic programming skills, interest in solving simple math problems, and basic statistical knowledge.
CSC-696
Selected Topics:Non-Recurring
OPEN
001
Intro to 3D Static Modeling
03.00
Totten,C
Books
TH
05:30PM
08:00PM
TBA
TBA
08/29/16
12/19/16
Introduction to 3D Static Modeling (3) Students create 3D graphics environments and objects and practice specific techniques for contemporary digital art making. Work is integrated into graphic presentations such as posters, videos, and interactive environments. Students are exposed to a variety of 3D tools and develop the ability to identify software solutions that best meet needs. Grading: A-F only. Meets with GAME-672-001 and CSC-496-001.
(Meets with GAME 672 001 CSC 496 001)