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Lindsay Grace

Associate Professor
School of Communication

  • Additional Positions at AU

    Director, American University Game Lab and Studio
  • Lindsay Grace is a professor, game designer and researcher. He directs the AU Game Lab and Studio. His game designs have received awards and recognition from the Games for Change Festival, Meaningful Play Conference , ACM SIGGRAPH Digital Arts Community and others. He has published more than 25 papers, articles and book chapters on games in the last 5 years. His creative work has been selected for showcase in more than seven countries and 12 states. Lindsay’s career includes teaching 81 courses over 10 years and more than 30+ presentations in Asia, the Americas and Europe. As the former Armstrong Professor at Miami University, he lead a top 25 game design program as ranked by Princeton Review. There he also founded the Persuasive Play Lab, a studio and research group for the production and analysis of games to change people’s interests, activities and opinions. In 2013 his game, Wait, was selected for the 10th Anniversary Games for Change Festival’s Hall of Fame, as one of the 5 best games for social impact in the last decade. Lindsay has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer.
  • Degrees

    University of Illinois at Chicago/Electronic Visualization Lab, Master of Fine Art in Electronic Visualization Northwestern University, Master of Science in Computer Information Systems Northwestern University, Bachelor of Arts in English with a concentration in Drama
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Partnerships & Affiliations

Scholarly, Creative & Professional Activities

Exhibitions/Performances

Juried and Double-Blind Peer Reviewed Exhibits 
  • 2014 Critical Gameplay: You, A Very Meaningful Game, Advances in Computer Entertainment (ACE2014), Funchal, Madeira
  • 2014 Critical Gameplay: You International Digital Media Arts Exhibit (IDEAS),Salt Lake City, Utah
  • 2014 Critical Gameplay: You, Art-Science Musuem, Singapore
  • 2014 Critical Gameplay: Bang! (video), ICIDS Exhbition, Art-Science Musuem, Singapore
  • 2014 Lesley the Lover (in Safe not Sorry), Meaningful Play Conference (Game Gallery), East Lansing, Michigan, USA
  • 2014 Critical Gameplay: Black Like Me, Computer Arts Congress / Nano Federal University, Rio De Janeiro, Brazil
  • 2014 Critical Gameplay: You Artscape (Gamescape), Baltimore, Maryland
  • 2014: Big Huggin', 9th Annual Foundations of Digital Games Conference,  Ft Lauderdale, Florida/Cozumel, Mexico
  •  2014: Black Like Me, 9th Annual Foundations of Digital Games Conference, Ft Lauderdale, Florida/Cozumel, Mexico
  • 2014: Stolen Kisses, 9th Annual Foundations of Digital Games Conference, Ft Lauderdale, Florida/Cozumel, Mexico
  • 2014: Edgar Allen Poe's Tell Tale Heart, 9th Annual Foundations of Digital Games Conference, Ft Lauderdale, Florida/Cozumel, Mexico
  • 2014 Music Box, NMC10 Video Programme, Varied Venues including College Art Association Conference (Chicago), West Virginia-Wesleyan, Alfred State University, et al.
  • 2013 Edgar Allen Poe's Tell Tale Heart, International Conference on Interactive Digital Storytelling, Istanbul, Turkey
  • 2013 Black Like Me, International Digital Media Arts Exhibit (IDEAS), Laguna Beach, California
  • 2013 Edgar Allen Poe's Tell Tale Heart, International Digital Media Arts Exhibit, Laguna Beach, California
  • 2013: Selected Video from Critical Gameplay, Music Box and Conversations, Boston Festival of Independent Games, Massachusetts Institute of Technology, Cambridge, Massachusetts
  • 2013: Big Huggin’, The Brick Theater’s 5th Annual Gameplay Festival, Brooklyn, New York
  • 2013: Artscape /Gamescape, Baltimore, Maryland
  • *2013: Wait,  2013 Games for Change (Babycastles Hall of Fame), New York, New York
  • 2013: You: A Very Meaningful Game, 9th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2013: Big Huggin’, 31st annual CHI 2013, Paris, France
  • 2013: Wait, Different Games Exhibit, NYU Polytechnic Institute, New York, New York
  • 2012: Critical Gameplay, Computer Art Congress 2012, 104 (centquatre), Paris, France
  • 2012: Big Huggin’, Meaningful Play Serious Games Conference, Michigan State University, East Lansing, Michigan
  • 2012: Miami Mini Golf, Meaningful Play Serious Games Conference, Michigan State University, East Lansing, Michigan
  • 2012: Big Huggin’, File Electronic Language Festival, Sao Paulo, Brazil
  • 2012: Music Box, File Electronic Language Festival, Sao Paulo, Brazil
  • *2012: Big Huggin’, Artscape / Gamescape, Baltimore, Maryland 
  • 2012: Big Huggin' 8th Games, Learning and Society Conference Exhibit, University of Wisconsin, Madison, Wisconsin 
  • 2011: Conversations Lite, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2011: Music Box, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2011: Critical Gameplay (Wait, Levity, Black/White, Charity, Bang!) 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2011: Polyglot Cubed, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2010:  Conversations Lite, 8th Annual International Digital Media and Art Association (IDEAS), Emily Carr University, Vancouver, B.C.
  • 2010:  Critical Gameplay: Healer, 8th Annual International Digital Media and Art Association (IDEAS), Emily Carr University, Vancouver , B.C.
  • 2010:  Critical Gameplay (Wait, Healer, Levity), Meaningful Play, Michigan State University, East Lansing, Michigan
  • 2010:  Critical Gameplay (Wait, Levity, Black/White, Charity), 28th Conference on Human Factors in Computing Systems (CHI), Atlanta, Georgia
  • 2009:  Critical Gameplay (Wait, Black/White, Charity), International Conference on Advances in Computer Entertainment Technology, Athens, Greece
  • 2009:  Critical Gameplay: Wait, 7th Annual International Digital Media and Art Association (IDEAS), Ball State University Gallery, Muncie, Indiana
  • 2009: Critical Gameplay: Wait, SBGames 2009 Arts Exhibition, Rio de Janeiro, Brazil
  • 2009: Music Box (algorithmic music generation), SBGames 2009 Arts Exhibition, Rio de Janeiro, Brazil
  • *2008:  Polyglot Cubed, Meaningful Play Serious Games Conference, Michigan State University, East Lansing, Michigan
Juried Contests and Showcases 
  • 2014 Black Like Me, Magfest, National Harbor, Maryland
  • 2013 Black Like Me, 10th Advancements of Computer Entertainment Game Competition,  University of Twente, Netherlands 
  • *2013 Poe’s Tell Tale Heart Game, 10th Advancements of Computer Entertainment Game Competition,  University of Twente, Netherlands
  • 2009: Polyglot Cubed (finalist), Serious Games Showcase, NTSA’s Interservice/Industry Training, Simulation and Education Conference, Orlando, FL (4 day exhibit)
  • 2009: Polyglot Cubed (invited), Dev Learn 09, Serious Games Zone at Adobe Learning Summit, San Jose, CA

Curated Exhibits and Contests 

  • 2014 Critical Gameplay: Big Huggin, The Aesthetics of Gameplay, ACM SIGGRAPH Digital Arts Community (DAC) Aesthetics of Gameplay Selection
  • 2010: Digital Expo (Polyglot Cubed, selected Critical Gameplay), Miami University, Oxford, Ohio
  • 2008: Conversations Lite: Art Institute of Ohio-Cincinnati, Cincinnati, Ohio
 * = awarded.

Professional Presentations

Recent Professional Presentations

  • Game Verbs for Change Workshop (Organizer), 11th Games for Change Festival, New York University/Tribeca Film Festival, New York, New York, April 2014
  • 15 OMG Moments: Critical Design for Impact Play, Games for Change Festival, New York University/Tribeca Film Festival, New York, New York, April 2014
  • How Indie is Not So Indie, Boston Festival of Independent Games, Massachusetts Instititute of Technology, Cambridge, Massachusetts, September 2013
  • Games Verbs for Change, 10th Annual Games for Change Festival, New World Stages, New York, New York, June 2013
 

Selected Publications

Selected Book Chapters:

Selected Proceedings (* Awarded):

  • In press: Grace, L., Janssen, D. and Coyle, J. Did You See That? In-Game Advertising Retention in Players and Onlookers. In Proceedings of the 11th Advances in Computer Entertainment Conference (ACE2014). ACM. New York, NY, USA.
  • In press: Grace, L. You, a Very Meaningful Game. In Proceedings of the 11th Advances in Computer Entertainment Conference (ACE2014). ACM. New York, NY, USA.
  • Grace, L. 2014. Critical Games: Critical Design in Independent Games. In Proceedings of the 7th Digital Games Research Association Conference (Digra 2014), Salt Lake City, Utah
  • Grace, L. 2014. Playing with Affections Digitally. In proceedings of 2014 Meaningful Play conference, East Lansing, Michigan, USA
  • Grace, L. 2014. Adapting Games From Literature: Game Verbs for Player Behavior. In Proceedings of the 32nd of the international Conference Extended Abstracts on Human Factors in Computing Systems (Toronto, Canada, April 26 - May 1, 2014). CHI EA '14. ACM, New York, NY, USA.
  • Jamieson, P., Grace, L., Heldt, A., Hunt, B., Shine, P., Paige. M. Getting Positional Play Data - It's likely, in the crowd. CHI2014 Workshop on HCI and Sports (Toronto, Canada, April 27)
  • A Linguistic Analysis of Games: Verbs and Nouns for Content Estimation, Foundations of Digital Games, Fort Lauderdale, Florida, USA / Cozumel, Mexico
  • The Psychology of Play: Understanding Digital Game Evolution through Developmental Psychology, Foundations of Digital Games, Fort Lauderdale, Florida, USA / Cozumel, Mexico
  • gReader: A Universally Designed, Device-Independent Email Client,The Second International Conferences on Advances in Computer-Human Interactions (ACHI 2009 - IEEE), Cancun,Mexico
  • Polyglot Cubed, Multilingual Educational Game, The Fifth Advances in Computer Entertainment Technology Conference (ACE 2010 - ACM), Athens, Greece  Music Box, Composing and Performing Visual Music, The Fifth Advances in Computer Entertainment Technology Conference(2009), ACM/DIMEA Proceedings

Online Edited Articles:

Journals:

Selected Undergraduate Student Publications:

Curating:

  • Indies from the Middle is a curated collection of independent games that uniquely represent the character, personality and aesthetics of the country's mid-Atlantic region. The one day pop-up arcade occurs on December 7th, 2014 at the Smithsonian Art Museum, 8th and F NW, Washington, DC 20004. The event is curated and organized in partnership with The International Game Developer's Association (IGDA) chapters in Washington DC, Baltimore and Philadelphia along with American University and the Smithsonian American Art Museum

    Location: Smithsonian American Art Museum (Kogod Courtyard), Washington, DC
    Date: 2014

  • Curated: Social Impact Games
    Gallery 350
    Blank Arcade: Curated by Lindsay Grace
    An exhibition of creative works at the 2014 Digital Games Research Association, DiGRA annual conference. The 17 selected works demonstrate varied creative efforts to fill in the blanks of ludic experience, offering new game play experiences, highlighting spaces that are relatively uninhabited by other playful experiences. This is an international collection, with participating artists from the North America and Europe.
    Artists: Roger Altizer, Barry Atkins, James Earl Cox III, Anjali Deshmukh, Josh Fishburn, Brian Patrick Franklin, Christopher Wille, Lindsay Grace, Carolyn Jong, Tina Kalinger, Deirdra Kiai, Hartmut Koenitz, Aaron Oldenburg, Benjamin Poynter, Jean-Michel Rolland, Adam Trowbridge, Jessica Westbrook and Sweat-the University of Denver and University of California Santa Cruz Xylem Project Team

    Location: DiGRA Annual Conference (2014), Salt Lake City,
    Utah, USA
    Date: 2014
    Exhibit Catalogue Print | PDF


  • Gallery 350
    Make Me an Offer:
    Curated by Lindsay Grace and Nancy Lu Rosenheim


    An exhibition of artists from the United States, highlighting the growing ambiguity between commercial and fine arts.
    Artists: Alex Jovanovich, Andrew Oleksiuk, Caroline Anderson, Christian Rieben, Clare Rosean, David Opie, Derek Haverland, Diana Baumbach, Francine LeClercq, Jessica Westbrook, Karissa Lang, Lindsay Grace, Matthew Metzger, Paul Sedan, Phil McCollam, Susan Adame
    Location: Gallery 350, Chicago, IL, USA
    Date: 2008
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