In the core curriculum, the average student completes:
- Game Prototyping
- 400+ hours of tools like Processing, GameSalad, Twine, Construct 2.
- 270 hours of building 3D games and creating playable experiences in a production level game engine.
- Game Production Methodology
- 200+ hours of iterative design, user testing, press kit creation.
- Adobe Suite
- 180+ hours including significant Photoshop, with access and elective exposure to InDesign, Illustrator, etc.
- Game Design Methodology
- 150+ hours of personas, user stories, wireframing.
- Project Collaboration and Coordination Tools
- 100+ hours including Slack, git, Google Docs.
- Programming for Games
- 45 hours of C#
- Mobile and augmented reality tools
- 1-2 courses possible including storytelling tools like ARIS, museum exhibit systems with Raspberry Pi, smart city sensor systems (RFID, GPS, sound triggers, etc.)
- Bonus Platforms
- You’ll be exposed to an exceptionally broad range of custom platforms, from Twine to Twilio (cloud-based telephony), from LAMP to Google Analytics, survey systems like Qualtrics and more!
Kirby Cofino, SOC/MA '19
It's really about freedom and critical thinking.
During the summer of 2017, MA in Game Design student Kirby Cofino interned with the DIAMONDS research group in the San Francisco office of Educational Testing Service (ETS) on a speech system called HALEF, a "multimodal dialogue system." It's a computer program that allows a person to talk to a computer, and the computer responds. Cofino’s role in the development of HALEF was to create 3D virtual human avatars that synced up with the computer’s responses.
The AU Game Lab has a 4 to 1 Student-Faculty ratio
50 percent of Game Design students work with corporate, NGO and government partners
There is no typical Game Lab student! Students bring their unique backgrounds and passions to the program, having addressed diverse topics such as mental health, social justice, journalism, politics, money management, and advertising. The program can lend itself to your particular area of interest.
You do not need to have a background in coding to become a Game Lab student, just a love for games and the desire to learn.
The Certificate in Game Design is a shorter program, typically attainable in only one year and offering a more flexible class schedule for the working professional. The MA program is a full- or part-time, two year Master's program offering students a robust foundation for pursuing a career in game design or development.