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Lindsay Grace

Associate Professor School of Communication

Lindsay is a professor, game designer and researcher. He is the founding director of the American University Game Lab and Studio. He has published more than 40 papers, articles and book chapters on games since 2009. His game designs have received awards from the Games for Change Festival, Meaningful Play, Advances in Computer Entertainment and others. His creative work has been selected for showcase in more than eight countries and 12 states, including New York, Paris, Rio De Janeiro, Singapore, Istanbul, Sao Paulo, Chicago and Vancouver. He has given talks at the Game Developer's Conference (GDC), SXSW, Games for Change Festival/Tribeca Film Festival, the Boston Festival of Independent Games and many others. He currently serves on the board for the Global Game Jam™ (2015 Vice President) and served on the board for the Digital Games Research Association (DiGRA 2014-2016). Lindsay’s career includes teaching more than 80 courses over 10 years and more than 30 presentations in Asia, the Americas and Europe. He has lead two top game design programs as ranked by Princeton Review. First as the former Armstrong Professor at Miami University (ranked 2010, 2012, 2013) and now leading American University’s Game Lab (ranked top 25 graduate program in 2015). In 2013 his game, Wait, was selected for the 10th Anniversary Games for Change Festival’s Hall of Fame, as one of the 5 best games for social impact in the last decade . Lindsay has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer. For fun he races cars in autocross.

Degrees

University of Illinois at Chicago/Electronic Visualization Lab, Master of Fine Art in Electronic Visualization Northwestern University, Master of Science in Computer Information Systems Northwestern University, Bachelor of Arts in English with a concentration in Drama

Download Resume (PDF)

Office
SOC - School of Communication
Mary Graydon - 331E
Wed 11:00-1:00pm
Contact Info
(202) 885-6933

Send email to Lindsay Grace

For the Media
To request an interview for a news story, call AU Communications at 202-885-5950 or submit a request.
See Also
Personal website
AU Game Lab and Studio
Lindsay Grace's Twitter Account
Jolt Game Design Thinking and Journalism Leadership
Videos of Professor Grace

Partnerships & Affiliations

Teaching

  • Spring 2016

Scholarly, Creative & Professional Activities

Exhibitions/Performances

Juried and Double-Blind Peer Reviewed Exhibits 
  • 2014 Critical Gameplay: You, A Very Meaningful Game, Advances in Computer Entertainment (ACE2014), Funchal, Madeira
  • 2014 Critical Gameplay: You International Digital Media Arts Exhibit (IDEAS),Salt Lake City, Utah
  • 2014 Critical Gameplay: You, Art-Science Musuem, Singapore
  • 2014 Critical Gameplay: Bang! (video), ICIDS Exhbition, Art-Science Musuem, Singapore
  • 2014 Lesley the Lover (in Safe not Sorry), Meaningful Play Conference (Game Gallery), East Lansing, Michigan, USA
  • 2014 Critical Gameplay: Black Like Me, Computer Arts Congress / Nano Federal University, Rio De Janeiro, Brazil
  • 2014 Critical Gameplay: You Artscape (Gamescape), Baltimore, Maryland
  • 2014: Big Huggin', 9th Annual Foundations of Digital Games Conference,  Ft Lauderdale, Florida/Cozumel, Mexico
  •  2014: Black Like Me, 9th Annual Foundations of Digital Games Conference, Ft Lauderdale, Florida/Cozumel, Mexico
  • 2014: Stolen Kisses, 9th Annual Foundations of Digital Games Conference, Ft Lauderdale, Florida/Cozumel, Mexico
  • 2014: Edgar Allen Poe's Tell Tale Heart, 9th Annual Foundations of Digital Games Conference, Ft Lauderdale, Florida/Cozumel, Mexico
  • 2014 Music Box, NMC10 Video Programme, Varied Venues including College Art Association Conference (Chicago), West Virginia-Wesleyan, Alfred State University, et al.
  • 2013 Edgar Allen Poe's Tell Tale Heart, International Conference on Interactive Digital Storytelling, Istanbul, Turkey
  • 2013 Black Like Me, International Digital Media Arts Exhibit (IDEAS), Laguna Beach, California
  • 2013 Edgar Allen Poe's Tell Tale Heart, International Digital Media Arts Exhibit, Laguna Beach, California
  • 2013: Selected Video from Critical Gameplay, Music Box and Conversations, Boston Festival of Independent Games, Massachusetts Institute of Technology, Cambridge, Massachusetts
  • 2013: Big Huggin’, The Brick Theater’s 5th Annual Gameplay Festival, Brooklyn, New York
  • 2013: Artscape /Gamescape, Baltimore, Maryland
  • *2013: Wait,  2013 Games for Change (Babycastles Hall of Fame), New York, New York
  • 2013: You: A Very Meaningful Game, 9th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2013: Big Huggin’, 31st annual CHI 2013, Paris, France
  • 2013: Wait, Different Games Exhibit, NYU Polytechnic Institute, New York, New York
  • 2012: Critical Gameplay, Computer Art Congress 2012, 104 (centquatre), Paris, France
  • 2012: Big Huggin’, Meaningful Play Serious Games Conference, Michigan State University, East Lansing, Michigan
  • 2012: Miami Mini Golf, Meaningful Play Serious Games Conference, Michigan State University, East Lansing, Michigan
  • 2012: Big Huggin’, File Electronic Language Festival, Sao Paulo, Brazil
  • 2012: Music Box, File Electronic Language Festival, Sao Paulo, Brazil
  • *2012: Big Huggin’, Artscape / Gamescape, Baltimore, Maryland 
  • 2012: Big Huggin' 8th Games, Learning and Society Conference Exhibit, University of Wisconsin, Madison, Wisconsin 
  • 2011: Conversations Lite, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2011: Music Box, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2011: Critical Gameplay (Wait, Levity, Black/White, Charity, Bang!) 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2011: Polyglot Cubed, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
  • 2010:  Conversations Lite, 8th Annual International Digital Media and Art Association (IDEAS), Emily Carr University, Vancouver, B.C.
  • 2010:  Critical Gameplay: Healer, 8th Annual International Digital Media and Art Association (IDEAS), Emily Carr University, Vancouver , B.C.
  • 2010:  Critical Gameplay (Wait, Healer, Levity), Meaningful Play, Michigan State University, East Lansing, Michigan
  • 2010:  Critical Gameplay (Wait, Levity, Black/White, Charity), 28th Conference on Human Factors in Computing Systems (CHI), Atlanta, Georgia
  • 2009:  Critical Gameplay (Wait, Black/White, Charity), International Conference on Advances in Computer Entertainment Technology, Athens, Greece
  • 2009:  Critical Gameplay: Wait, 7th Annual International Digital Media and Art Association (IDEAS), Ball State University Gallery, Muncie, Indiana
  • 2009: Critical Gameplay: Wait, SBGames 2009 Arts Exhibition, Rio de Janeiro, Brazil
  • 2009: Music Box (algorithmic music generation), SBGames 2009 Arts Exhibition, Rio de Janeiro, Brazil
  • *2008:  Polyglot Cubed, Meaningful Play Serious Games Conference, Michigan State University, East Lansing, Michigan
Juried Contests and Showcases 
  • 2014 Black Like Me, Magfest, National Harbor, Maryland
  • 2013 Black Like Me, 10th Advancements of Computer Entertainment Game Competition,  University of Twente, Netherlands 
  • *2013 Poe’s Tell Tale Heart Game, 10th Advancements of Computer Entertainment Game Competition,  University of Twente, Netherlands
  • 2009: Polyglot Cubed (finalist), Serious Games Showcase, NTSA’s Interservice/Industry Training, Simulation and Education Conference, Orlando, FL (4 day exhibit)
  • 2009: Polyglot Cubed (invited), Dev Learn 09, Serious Games Zone at Adobe Learning Summit, San Jose, CA

Curated Exhibits and Contests 

  • 2014 Critical Gameplay: Big Huggin, The Aesthetics of Gameplay, ACM SIGGRAPH Digital Arts Community (DAC) Aesthetics of Gameplay Selection
  • 2010: Digital Expo (Polyglot Cubed, selected Critical Gameplay), Miami University, Oxford, Ohio
  • 2008: Conversations Lite: Art Institute of Ohio-Cincinnati, Cincinnati, Ohio
 * = awarded.

Professional Presentations

Recent Professional Presentations

  • Game Verbs for Change Workshop (Organizer), 11th Games for Change Festival, New York University/Tribeca Film Festival, New York, New York, April 2014
  • 15 OMG Moments: Critical Design for Impact Play, Games for Change Festival, New York University/Tribeca Film Festival, New York, New York, April 2014
  • How Indie is Not So Indie, Boston Festival of Independent Games, Massachusetts Instititute of Technology, Cambridge, Massachusetts, September 2013
  • Games Verbs for Change, 10th Annual Games for Change Festival, New World Stages, New York, New York, June 2013
 

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