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Push Play

The American University Game Lab serves as a hub for experiential education, persuasive play research, and innovative production in the fields of games for change and rhetorical play. Part of a university-wide commitment to high-impact research, this multidisciplinary initiative combines the expertise of the School of Communication and the College of Arts and Sciences.

Through practice, research, and partnerships with leading organizations we aim to develop a new generation of leaders in the evolving industry of social impact gaming. The unique Master’s in Game Design provides an immersive curriculum that spans communication, computer science, and art.

The goal of our studio is simple—to work with our clients to produce socially responsible games that leverage American University’s strong resources and experience in social policy and to employ the power of play to enrich people’s lives.


Quick Facts

58% of Americans play video games
43% of mobile phones users use them to play games
43% of game players believe games provide them better value for their money than DVDs, music, or going to movie theaters
23 game companies call the Washington, DC area home

Faculty

Lindsay Grace

Lindsay Grace

Associate Professor

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Michael Treanor

Michael Treanor

Assistant Professor

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Josh McCoy

Josh McCoy

Assistant Professor

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