Crossing the uncanny valley between robots and humans.
Robots (a term coined by science-fiction writer Isaac Asimov) are going to be ubiquitous quite soon and we need to learn how to interact with them.
In this project, undergraduate and graduate students 3D-print and assemble a life-size robot based on the design by French sculptor Gaël Langevin. The robot will then be trained to play chess and Atari games, recognize faces, act in a theater, or answer science questions. Students will be able to embody the robot and control its movement. The project is a collaboration between Dr. Pietroszek of the Institute for IDEAS and Dr. Nathalie Japkowicz of the Department of Computer Science.