Institute for IDEAS

Institute for Immersive Designs, Experiences, Applications, and Stories

A young person sitting at a computer demonstrating the Scalebridge game.

Scalebridge VR

Teaching children proportional reasoning using their brainwaves to adapt difficulty level.

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A movie poster of a figure walking toward the horizon with title 'Walking for Freedom'.

Walking for Freedom

An immersive documentary on the Venezuelan refugee crisis shot on location by MFA students.

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A digitally rendered image of a hand reaching towards a fruit bowl in a dining room setting.

"Vera"

An adaptation of Katherine Mansfield's short story told across immersive and non-immersive media.

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An AR demonstration of the virtual museum exhibition software.

Holographic Exhibitions

AHMED is a tool for designing holographic museum exhibitions that respond to touch.

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3 students are gathered around a computer looking at Flex technology held by the student on the far right.

Flex Sensor

A wearable sensor to create a virtual, yet functional arm for people with amputated limb.

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A demonstration of the TickTockRay.

TickTockRay

Can we use and off-the-shelf smartwatches to interact in mobile virtual reality?

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A closeup image of a robot.

Robots with Humor

Printing Robots with Humor may allow us to cross the uncanny valley of robot-human relations.

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A visual demonstration of UniVResity, a VR demonstration of being in the classroom.

UniVResity

In times of COVID, classroom participation through VR becomes a great alternative to death-by-zoom.

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A visual demonstration of Ractive, a VR theatre experience.

AI Actors in VR

Can artificial intelligence learn how to perform Hamlet's famous soliloquy? To a degree...

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Girl in VR headset

Spherical Harmonics

Exploring Spherical Harmonics for Perception Pesearch in the Context of 3D Optical Illusions.

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A visualization of a gravitational field.

Gravitational Waves

Immersive experience visualizing gravitational waves passing through the solar system.

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Gestures

Speech-Driven Gestures

Using Deep Learning to Generate Plausible Non-verbal Communication from Speech.

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A demonstration of the Mass Perception experiment using VR.

Mass Perception of Virtual Objects

We are exploring the integration of visual information and haptic feedback in an immersive VR environment. 

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A demonstration of translucent material perception findings.

Translucent Object Perception

Understanding 3D shape, lighting, and material properties in perception of translucent objects.

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