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Program Director Krzysztof Pietroszek is an augmented reality (AR) and virtual reality (VR) expert with a wide-ranging background in film directing, game design and computer science. Together, with a team of impressive faculty, he is leading AU's Game Lab to a superlative position in persuasive play and public purpose games.

Game Lab students work side-by-side with faculty on Game Studio projects and participate in the world's leading games events. Our graduate students have presented their work at GDC (Narrative Competition and Community Engagement Summit), SXSW (2017) and more. Studying in DC means that one day you swing by the White House for an e-sports event, the next you're helping to organize an 11,000 attendee event at the Smithsonian American Art Museum.

Game Lab Blog

Learn about projects from Game Lab faculty and students, recent and upcoming events, the DC gaming community and more on our blog.

Blog

Faculty

Robert Hone Research Assistant Professor SOC - School of Communication

I’m currently an Asst. Professor-Research in the American University School of Communication, which involves teaching in the Game Lab, managing external projects between the AU Game Studio and externa

  hone@american.edu

Krzysztof Pietroszek Assistant Professor SOC - School of Communication

Krzysztof is an Assistant Professor in the Film and Media Arts Division of the School of Communication at American University in Washington, DC. He is also the Program Director of Graduate Game Progra

  pietrosz@american.edu

Benjamin Stokes Assistant Professor SOC - School of Communication

Benjamin Stokes is a civic media scholar and game designer. He is an Assistant Professor in the School of Communication, and at the AU Game Lab. Previously, he co-founded Games for Change, the movemen

  bstokes@american.edu

  (202) 885-2066

Michael Treanor Assistant Professor CAS - Computer Science

Assistant Professor Mike Treanor is a game developer and theorist whose research is aimed at finding new approaches for interpretation and expression of meaning within videogames and computational med

  treanor@american.edu

  (202) 885-2749

Profiled Students

Anthony Alcaro

Anthony is a Forensic Artist specializing in Photo-Based Composites and Image Alterations using Adobe Photoshop. He has a Bachelor of Science in Computer Science from Fordham University and is current

  aa9813a@american.edu

Hazel Arroyo

Hazel is a graduate student studying Game Design. She graduated in 2015 with a Bachelor of Arts in Anthropology, with a concentration in Physical Anthropology and Bioarchaeology, from The University a

  ha6609a@american.edu

Mitchell Loewen

Mitchell is a graduate student studying game design. He graduated in 2017 from the University of Waterloo with a Bachelor's of Knowledge Integration and Psychology, Joint Honours with a Collaborative

  ml5849a@american.edu

Carrie Moskal Creative Services Manager KSB - Kogod School of Business

Carrie is a graphic designer with over 10 years of experience in both in-house and agency settings. Her skills include print design and production, illustration, and web design/development.

  cmoskal@american.edu

  (202) 885-1930

Nadya Primak

Nadya is a software engineer with experience in data visualization, user experience design, and front end development. She has made several games on her own before pursuing a certification, including

  np3691a@american.edu